As editorial director at AIGA, I keep tabs on all the design news (so you don’t have to) and bring you only the best bits. Behold: my weekly hit list of the most interesting things I’ve and seen, read, and watched this week. Follow along all day every day on Instagram @AIGAdesign and Twitter @AIGAdesign.
This week I…
…offer these hopeful words to anyone who thinks the best years of design are behind us—and from notably critical designer (and charming curmudgeon) Bob Gill, no less—who makes the case that the way technology has demystified craft is very good thing:
“Now for a designer to make a living, they have to do more than just know how to set some type, because the client can do that. So what’s left? Well, the most wonderful part is left, which is to discover how you say new things.”
…truly appreciate all the back-aching, neck-crimping, carpal tunnel-inducing effort that the designers who contribute to Quoted each week put into their work. Mark van Leeuwen (our first teenage contributor!) sent us this time-lapse video that makes it clear just how long it takes to create one word, let alone an entire design.
…completely support the number of roaches that were harmed in the making of Sagmeister & Walsh’s moving announcement, shot by Henry Hargreaves. I can’t say there are fewer bugs on Broadway, but there do seem to be a lot less happy endings massage parlors to work above (that was apparently an issue for them before).
…meet a new group of American designers in issue number two of Shillington Post, a plucky piece of print put out by the global graphic design school. In their “America Issue,” we get a studio tour with Anti/Anti, learn the meaning of Googie architecture, and receive 50 major pats on the back in a list of incredible U.S. inventions, including the sketch pad, 3D printing, and the internet. Not bad, fellow countrymen, not bad.
…dive into the 3D, animated world of illustrator Istvan Banyai (you know him from his many excellent New Yorker covers) with a new free app that takes you right into (and around and under) the places his characters inhabit in his book The Other Side. It’s like The Sims, minus the bad music and frustration of failing to make mini-you make out in the hot tub with the new neighbor in town.
…think NYC governor Andrew Cuomo should use these soda lollipops as evidence in any future attempts to pass that overturned soda ban. To show just how much sugar is in drinks like Coke, Vitamin Water, and Powerade, photographer Henry Hargreaves (a busy guy this week) reduced each drink to its syrupy essence and created suckers from it—to show what suckers we are, I suppose, for calling these beverages.
…didn’t even realize there was a big demand for a stunning shower cap, but for ladies trying to keep their hair dry while they bathe, the options are no longer quite as limited or lackluster. Art director Jackie De Jesu just launched SHHHOWERCAP, which works and looks wayyy better than anything else on the market. Even though I’m an avowed short-hair gal and have no need for such a thing, the patterns are so darn cute, who knows, even I might convert.
…hear the collective hush as the design world takes in the (literally) bloody good work Pentagram’s Harry Pearce did for this Hiroshima Nagasaki poster to promote the upcoming exhibition, “Questioning the Bomb.” I guess photographer Richard Foster, a longtime collaborator of Pearce’s, will add this to the “Glass & Liquid section on his website, which has got to be one of the oddest categories I’ve seen on a portfolio site, maybe ever.
…merely report (not condone) this bespoke suit lining created by who else—a graphic designer—for his wedding day. The pattern is made from the texts and other online messages he and his wife-to-be sent each other over the course of their courtship.
…knew Saul Bass created titles for films, but I didn’t realize he made films, too. At least short ones, like this kooky yet wonderful piece from 1968 called “Why Man Creates” that speaks to creativity, failure, and progress, underscored by Bass’ own creative process:
“Where do ideas come from? From looking at one thing, and seeing another. From fooling around, from playing with possibilities… and if you’re lucky, you come up with something worth… building on. That’s where the game stops and the work begins.”